Notes
- The last version is 2.0.
- Main file can be downloaded from here.
- A few items Rolles can make: Enhanced Shield of Balduran, Gauntlets of Grandmastery, Necklace of Time Stability.
                                   Baldur's Gate II
                                 MOD Rolles Version 2
                           Serdrick  ( serdrick@yandex.ru )
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Sling +4: "Arla's Dragonbane"

does not require bullets
+1 additional attack per round
THACO:  +4
Damage: 1D4 + 4 plus Strength bonus

Requires:
Sling +3:'Arla's Dragonbane'
Sling of Seeking +2
5000 gold
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Enhanced Shield of Balduran

Reflects beholder rays
Reflects missile weapons back to their user
+10% magical resistance
+20% fire, cold, acid & electrical resistance
Armor Class Bonus:+4

Requires:
Shield of Balduran
Reflection Shield +1
Shield of the Lost +2
Protection Scrolls from Fire, Cold, Electricity and Acid
Potion of Magic Protection
Potion of Fire Giant Strength
15000 gold
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Gauntlets of Grandmastery

THACO:  +2 bonus
Damage:  +2 bonus
Armor Class Bonus:+1
Strength:  +1 bonus
Improved Haste, 2 time per day for 5 rounds

Requires:
Gauntlets of Weapon Skill
Gauntlets of Weapon Expertise
Bracers of Blinding Strike
Bracers of Defense AC 6
Scroll Improved Haste
Potion of Storm Giant Strength
two Potions of Fire Giant Strength
Potion of Defense
10000 gold
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Necklace of Time Stability

Immunity to Time Stop
Magic Resistance: +10% Bonus
Armor Class: +2 Bonus
Saving Throws: +2 Bonus

Requires:
Amulet of Spell Warding
Kaligun's Amulet of Magic Resistance
two Amulets of Protection +1
two Diamonds
Scroll Time Stop
Potion of Magic Protection
10000 gold

Not Usable By:
 Wizardslayer
 Mage (single, dual and multiclass)
 Sorcerer
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Enhanced Amulet of Power

Armor Class: +1 Bonus
Saving Throws: +1 Bonus
Magic Resistance: +10%
Vocalize
Decrease Spell Casting Speed by 1
Immunity to Level Drain
Wisdom and Intelligence:  +2 Bonus
Lore: +30 Bonus

Requires:
Amulet of Power
Amulet of 5 % Magic Resistance
Amulet of Protection +1
Potion of Genius
Potion of Insight
5000 gold.
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Restored Mask of King Strohm III

Armor Class: +1 Bonus
THACO:  +1 bonus
+10 % bonus to hit points
Immunity to Blindness
True Sight
Summon Efreeti 1 times per day

Requires:
Mask of King Strohm III
Dusty Rose Ioun Stone
Pale Green Ioun Stone
Scroll True Sight
Scroll Summon Efreet
10000 gold
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Battle Axe +4 "Ice and Fire"

+ 2 points of fire damage
+ 2 points of cold damage
+ 2 points of acid damage
Axe returns to the wielder's hand instantly after an attack is made

THACO:  +4 (+5 enchanted) 
Damage (melee): 1d8 + 4
Damage (thrown): 1D6 + 4

Requires:
Battle Axe Stonefire
Battle Axe Frostreaver
Hangard's Axe +2
Demon Heart
Wand of Frost
two Scrolls Melf's Acid Arrow
10000 gold
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Sacred Justice - on your choice long, or two-handed sword

Dispel magic 3 times per day
Sunray 2 times per day
Immunity to Level Drain 
+50% Magic Resistance
Dispels magic whenever the sword strikes an opponent
THAC0: +5 (+6 enchanted), +7 vs. evil creatures
Damage:  1D12 +5 - two-handed sword
Damage:  1D8 +5 - long sword
double damage against undead
Additional Damage: +4 vs. evil creatures, +5 damage to chaotic evil opponents in addition to other bonuses

Requires:
The Holy Avenger: Carsomyr
Sword Daystar
two Scroll Protection from Undead
5000 gold

Usable By:
 Paladins
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Enhanced Girdle of Fortitude

Constitution: set to 18
Wearer regenerates 1 hit point every 3 seconds
Immunity to Disease

Requires:
Girdle of Fortitude
Potion of Regeneration
Potion of Fortitude
5000 gold
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Enhanced Staff of Curing

Cure (one charge): 4 - 24 +4 hit points, Disease, Blindness, Hold and Poison - 5 times per day
Raise Dead - 1 time per day
Armor Class: +2 Bonus
THAC0: +4 bonus
Damage:  1D6 +4

Requires:
Staff of Curing
Cleric's Staff +3
Scroll Raise Dead
10000 gold
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Gauntlets of Crushing 'Hand of Vampire'

Immunity to Feer, Hold and Morale Failur
Immunity to Level Drain
Wearer regenerates 1 hit point every 3 seconds
+30% cold resistance
+30% electrical resistance
THAC0: +4 bonus when attacking with fists
Damage: +4 bonus when attacking with fists


Requires:
Gauntlets of Crushing
The Hand of Dace
Potion of Regeneration
Potion of Insulation
Potion of Cold Resistance
15000 gold

Usable By:
 Monk~
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Destroyer +4 - heavy two-handed sword
Requires: 19 Strength!!!

Enrage 3 times per day
Immunity to Charm
Immunity to Confusion
 Each hit drains 2 hit points from the target and transfers it to the wielder.  
This will not heal beyond the wielder's maximum
 10 % chance each hit that target will be throw away without consciousness 
on 1 round, having received in addition 1d6 points of crushing damage
THAC0: +4 (+5 enchanted)
Damage: 2D6 +4, +1D4 points an additional crushing damage

Requires:
Sword of Chaos +2
Lilarcor
Cursed Berserking Sword +3
two Scroll Remove Curse
Scroll Vampiric Touch
15000 gold
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Destroyer +5 - heavy two-handed sword
Requires: 21 Strength!!!

Enrage 3 times per day
Magic Resistance: +10% 
Immunity to Charm
Immunity to Confusion
 Each hit drains 2 hit points from the target and transfers it to the wielder.  
This will not heal beyond the wielder's maximum
 15% chance each hit that target will be throw away without consciousness on 
1 round, having received in addition 1d8 points of crushing damage 
 10% chance each hit that target must make a saving throw vs death (-2 penalty) or die.
 Each hit makes the target receive a cumulative 2 point penalty to their THAC0 for 10 rounds
THAC0: +5 (+6 enchanted)
Damage: 2D8 +5, +1D6 points an additional crushing damage

Requires:
Destroyer +4
Silver Sword
Soul Reaver +4
Flame Of The North
Scroll Finger of Death
Potion of Magic Protection
20000 gold
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Cloak of Perfection

Armor Class: +2 Bonus
Saving Throws: +2 Bonus
Immunity to backstab
Protects from all types of mind-affecting spells - charm, confusion, fear etc.

Requires:
Greenstone Amulet
two Cloak of Protection +1
Potion of Clarity
Control Circlet
Brine Potion
Ankheg Shell
15000 gold
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Tansheron's Bow +4

This powerful bow requires no ammunition
3 shots per round
25% chance each hit do additional 1d6 points of piercing damage
THACO: +4 bonus
Damage: 1D6

Requires:
Tansheron's Bow +3
Tuigan Bow +1
5000 gold
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Dream of the Thief

Invisibil 3 times per day
Saving Throws: +1 Bonus
Immunity to backstab
Immunity to poison
Non-Detection 
Armor Class: 0

Requires:
Skin of the Ghoul +4
Armor of the Viper +5
Cloak of Protection +1
Ankheg Shell
two Scroll Non-Detection
two Scroll Invisibilty
two Scroll Protection from Poison
two pile Adamantine Dust
20000 gold
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Dwarven Thrower +4

Hammer returns to the wielder's hand instantly after an attack is made
THAC0: +4 bonus
Damage:  2D4 + 4, + 12 damage to giants and ogres

Requires:
War Hammer Dwarven Thrower +3
War Hammer +1, +4 vs. Giantkin
5000 gold
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Universal Thrower +5

Hammer returns to the wielder's hand instantly after an attack is made
THAC0: +5 bonus
Damage:  2D4 + 5, +2D2 electrical damage, + 12 damage to giants and ogres

Requires:
War Hammer Dwarven Thrower +3
War Hammer +1, +4 vs. Giantkin
War Hammer +2: 'Ashideena'
Wand of Lightning
15000 gold
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Enhanced Staff of the Magi

Armor Class: +2 bonus
Saving Throws: +2 bonus
Invisibility
Immunity to Charm
Protection From Evil
Fireball-Chain Lightning 5 times per day
Trap Spell once per day
Combat Ability (each hit): Dispel Magic  
THAC0: +5 bonus
Damage: 1D6 +5

Requires:
Staff of the Magi
Staff of Rynn +4
two Scroll Chain Lightning
10000 gold
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Throwing Dagger "Silent Death"

Dagger returns to the wielder's hand instantly after an attack is made
20% chance each hit that the victim must save vs. poison or fall asleep for two rounds
20% chance each hit that the victim must save vs. death or be held for two rounds
Target must make a saving throw vs. poison or having received 12 points 
Poison Damage per 2 rounds
THAC0: +4 bonus
Damage: 2D4 +4
Requires:
Stiletto of Demarchess +2
Boomerang Dagger +2
Pixie Prick +3
Neb's Nasty Cutter
two Scroll Hold Monster
two Scroll Sleep
10000 gold
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Sword of Freedom +5 - on your choice long, or short sword

Immunity to Charm, Domination and Confusion
Immunity to Hold and Stun
+1 additional attack per round
Improved critical hit (a throw 19 and 20 instead of usual 20)
Mirror Image 2 times per day
Improved Haste 2 times per day for 5 rounds
Target must make a saving throw vs. magic (-2 penalty), or will be silenced for 2 rounds            
Drains 2 hit points from the target and transfers it to the wielder.  
This will not heal beyond the wielder's maximum

THAC0: +5 bonus
Damage: 1D6 +5

Requires:
Namarra +2
Scimitar of Speed +2: Belm
Arbane's Sword +2
Ilbratha +1
two Oil of Speed (white)
Potion of Freedom
two Scroll Vampiric Touch
15000 gold
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Scaly Armour 'Two Dragons'

+50% fire, acid & magic damage resistance
+3 to saves vs. breath weapons
Armor Class: 0

Requires:
Red dragon scales
Shadow dragon scales
Belt of Inertial Barrier
Potion of Magic Shielding
10000 gold

Not Usable By:
 Mage (single class)
 Monk
 Kensai
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Full Plate +4

Immunity to Level Drain
Immunity to first level spells
Armor Class: -3

Requires:
Chunk of Illithium Alloy
three piles of Adamantine Dust
scroll Protection from Magic
20000 gold
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Improved Gloves of Healing

Armor Class: +2 Bonus
Saving Throws: +1 Bonus
Wearer regenerates 1 hit point every 6 seconds
Immunity to poison

Requires:
Gloves of Healing
Bracers of Defense AC 6
Ring of Protection +1
two Potion of Regeneration
four Antidote
two scroll Protection from Poison
10000 gold
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Mace of Disruption +3

Immunity to Level Drain
50% chance each hit that target must make a saving throw vs magic, or will be slowed for 15 sec.
2D6 +4 damage to Undead, plus they must make a saving throw vs. death (-4 penalty) 
or be utterly destroyed
    
THAC0: +3 (+5 enchanted)
Damage: 1D6 +4

Requires:
Mace of Disruption +1
Mace Ardulia's Fall +1
Illithium Ore *
three scroll Slow
10000 gold

* Illithium Ore will be returned to you
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On your choice:
Ring of Free Action +1, or +2

 Free Action
 Armor Class: +1, or +2 Bonus
 Saving Throws: +1, or +2 Bonus
 
Requires:
Ring of Free Action
Ring of Protection +1, or +2
Potion of Defense
two Emeralds
10000 gold 
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Improved Ring of Gaxx 

 Armor Class: +2 Bonus
 Saving Throws: +2 Bonus
 Magic Resistance:  +10% Bonus
 Regeneration 1ÍÐ per second
 Immunity to Disease and Poison
 Improved Invisibility, once per day, for 10 rounds
 Improved Haste 3 times per day for 5 rounds
 
Requires:
Ring of Gaxx
four Potions of Regeneration
Scroll of Improved Invisibility
Scroll of Improved Haste
10000 gold 
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